Rabu, 06 Mei 2015

Reflection



Reflection is a transformation that moves a point on the plane by using the properties of the object and its shadow on a flat mirror.

Reflection by using program wingeom 

1.     Open Program wingeom 2Dim
2.     Make a reflect line. For example AB are line y = x, there is a triangle at the right line AB.
Look at the picture below:

3.     Click transform > mirror, typing CDE at vertice, then look at AB display at the box of mirror, click draw. The shadow of triangle CDE will be come that is C’D’E’

4.     Draw CC’ with click left on your cursor at the segment mode, then click right on your cursor for make a label f at CC’ and AB. it’s mark reflection properties that the distance of object equals the distance of mirror to shadow. They are perpendicular between CC’ and the line of AB.

5.     The triangle of CDE and C’D’E’ are congruent surely, look different at the naming of  point direction .

0 komentar:

Posting Komentar